added the four players, rule enforcement explosion and fuse sound
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godot/assets/sounds/explode.wav
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godot/assets/sounds/explode.wav
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godot/assets/sounds/explode.wav.import
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godot/assets/sounds/explode.wav.import
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://c3cvjsmsh7dxu"
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path="res://.godot/imported/explode.wav-cb0136e47d487cee4af4df7a0f4a65d8.sample"
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[deps]
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source_file="res://assets/sounds/explode.wav"
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dest_files=["res://.godot/imported/explode.wav-cb0136e47d487cee4af4df7a0f4a65d8.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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godot/assets/sounds/fuse.ogg
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godot/assets/sounds/fuse.ogg
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godot/assets/sounds/fuse.ogg.import
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godot/assets/sounds/fuse.ogg.import
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[remap]
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importer="oggvorbisstr"
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type="AudioStreamOggVorbis"
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uid="uid://dr7lcpc6737hx"
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path="res://.godot/imported/fuse.ogg-7d54465464d7b04057a763fb3998cd58.oggvorbisstr"
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[deps]
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source_file="res://assets/sounds/fuse.ogg"
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dest_files=["res://.godot/imported/fuse.ogg-7d54465464d7b04057a763fb3998cd58.oggvorbisstr"]
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[params]
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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