added win/lose text and fixed several bugs

This commit is contained in:
2025-03-22 20:05:25 -04:00
parent 571197baa7
commit bd014b7e1d
10 changed files with 108 additions and 33 deletions

View File

@@ -2,13 +2,17 @@ extends Node3D
static var FUSE_SOUND:AudioStream = preload("res://assets/sounds/fuse.ogg")
static var EXPLOSION_SOUND:AudioStream = preload("res://assets/sounds/explode.wav")
static var JITTER_AMOUNT:int = 10
static var ENFORCEMENT_DEVICE_JITTER_AMOUNT:float = 0.005
var grow_explosion:bool = false
var original_position:Vector3
func reset_rule_enforcement_device() -> void:
'''
Start the fuse sound
'''
%SOUNDS.stream = FUSE_SOUND
%SOUNDS.volume_db = -10
%SOUNDS.play()
@@ -29,12 +33,23 @@ func explode() -> void:
%EXPLOSION.visible = true
func _ready() -> void:
original_position = position
reset_rule_enforcement_device()
func _process(_delta: float) -> void:
%TIME_LEFT.text = ("%.02f" % GLOBALVARS.seconds_left).replace(".",":")
position = original_position + Vector3(
randf_range(-ENFORCEMENT_DEVICE_JITTER_AMOUNT,ENFORCEMENT_DEVICE_JITTER_AMOUNT),
randf_range(-ENFORCEMENT_DEVICE_JITTER_AMOUNT,ENFORCEMENT_DEVICE_JITTER_AMOUNT),
randf_range(-ENFORCEMENT_DEVICE_JITTER_AMOUNT,ENFORCEMENT_DEVICE_JITTER_AMOUNT)
)
if grow_explosion and %EXPLOSION.scale < Vector3(3,3,3):
%EXPLOSION.scale += Vector3(0.2,0.2,0.2)
%EXPLOSION.scale += Vector3(0.25,0.25,0.25)
%EXPLOSION.rotation_degrees += Vector3(
randf_range(-JITTER_AMOUNT,JITTER_AMOUNT),
randf_range(-JITTER_AMOUNT,JITTER_AMOUNT),
randf_range(-JITTER_AMOUNT,JITTER_AMOUNT)
)
elif grow_explosion:
%EXPLOSION.visible = false
visible = false