added win/lose text and fixed several bugs
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@@ -3,6 +3,25 @@ extends Node
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var cooldown:int = 0
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static var SCREAM_ARRAY:Array = [0,1]
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func _explode():
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%SCREAM.stream = load("res://assets/sounds/scream_%s.wav" % SCREAM_ARRAY.pick_random())
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%SCREAM.play()
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%RULE_ENFORCEMENT.explode()
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%QUESTION.visible = false
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%ANSWER.visible = false
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cooldown = 180
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if GLOBALVARS.selected_player == 0:
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%WINLOSE.visible = true
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%WINLOSE.self_modulate = Color(1,0,0)
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%WINLOSE.text = ":("
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elif GLOBALVARS.players_remaining == [0]:
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%WINLOSE.visible = true
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%WINLOSE.self_modulate = Color(0,1,0)
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%WINLOSE.text = "You Win! :)"
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else:
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cooldown = 60
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func _determine_seconds_left() -> float:
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var difficulty_calc:float = 20-float(GLOBALVARS.difficulty)
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return difficulty_calc if difficulty_calc >= 3.0 else 3.0
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@@ -16,14 +35,13 @@ func _on_answer_text_submitted(_new_text: String) -> void:
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GLOBALVARS.difficulty+=.5
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GLOBALVARS.seconds_left = _determine_seconds_left()
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_generate_question()
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else:
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%SCREAM.stream = load("res://assets/sounds/scream_%s.wav" % SCREAM_ARRAY.pick_random())
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%SCREAM.play()
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%RULE_ENFORCEMENT.explode()
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cooldown = 60
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GLOBALVARS.seconds_left = _determine_seconds_left()
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GLOBALVARS.rotation_paused = true
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GLOBALVARS.players_remaining.erase(GLOBALVARS.selected_player)
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get_node("players/player_%s" % GLOBALVARS.selected_player).queue_free()
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_explode()
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%ANSWER.text = ""
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@@ -33,8 +51,8 @@ func _generate_question() -> void:
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# 2 - multiply
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# 3 - divide
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var x:int = randi_range(1,100)
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var y:int = randi_range(1,100)
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var x:int = randi_range(1,10)
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var y:int = randi_range(1,10)
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var rand_int:int = randi_range(0,3)
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if rand_int == 0:
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@@ -44,22 +62,38 @@ func _generate_question() -> void:
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GLOBALVARS.current_solution = x-y
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GLOBALVARS.current_operand = "-"
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elif rand_int == 2:
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x = randi_range(0,15) # simplify multiplication
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y = randi_range(0,15)
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x = randi_range(0,10) # simplify multiplication
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y = randi_range(0,10)
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GLOBALVARS.current_solution = x*y
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GLOBALVARS.current_operand = "*"
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elif rand_int == 3:
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var fail:int = 0
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var solution:int
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GLOBALVARS.current_operand = "/"
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while x%y != 0: # keep going til the remainder is 0
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x = randi_range(0,100)
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y = randi_range(1,100)
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while x%y != 0 and fail < 10000: # keep going til the remainder is 0
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x = randi_range(1,10)
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y = randi_range(1,10)
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@warning_ignore('integer_division')
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GLOBALVARS.current_solution = int(x/y)
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solution = floor(x/y)
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fail+=1
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GLOBALVARS.current_solution = solution
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if fail >= 10000: # fallback to addition if no division problem can be found in 10000 loops
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GLOBALVARS.current_operand = "+"
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GLOBALVARS.current_solution = x+y
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%QUESTION.text = "%s %s %s = " % [x,GLOBALVARS.current_operand,y]
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%QUESTION.visible = true
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%ANSWER.visible = true
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func _ready() -> void:
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%QUESTION.visible = true
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%ANSWER.visible = true
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%WINLOSE.visible = false
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%WINLOSE.text = ""
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GLOBALVARS.seconds_left = _determine_seconds_left()
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_generate_question()
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@@ -73,13 +107,12 @@ func _physics_process(_delta: float) -> void:
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%ANSWER.editable = false
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if GLOBALVARS.seconds_left <= 0:
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%RULE_ENFORCEMENT.explode()
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cooldown = 60
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GLOBALVARS.seconds_left = _determine_seconds_left()
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GLOBALVARS.rotation_paused = true
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if GLOBALVARS.selected_player in GLOBALVARS.players_remaining:
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GLOBALVARS.players_remaining.erase(GLOBALVARS.selected_player)
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get_node("players/player_%s" % GLOBALVARS.selected_player).queue_free()
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_explode()
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if cooldown <= 0 and GLOBALVARS.rotation_paused:
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if len(GLOBALVARS.players_remaining) > 1 and 0 in GLOBALVARS.players_remaining:
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@@ -89,9 +122,6 @@ func _physics_process(_delta: float) -> void:
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_generate_question()
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%RULE_ENFORCEMENT.reset_rule_enforcement_device()
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GLOBALVARS.rotation_paused = false
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elif 0 in GLOBALVARS.players_remaining:
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get_tree().change_scene_to_file("res://main_scenes/menu.tscn")
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else:
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get_tree().change_scene_to_file("res://main_scenes/menu.tscn")
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