added win/lose text and fixed several bugs
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@@ -12,13 +12,13 @@ var currently_executing:bool = false
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var faster_operand:String = ""
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var wait_time:int
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var is_correct:bool
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var last_executed_player:int
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var clock:int
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var clock:int = 0
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func _physics_process(_delta: float) -> void:
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if GLOBALVARS.selected_player != 0:
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if not currently_executing:
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clock = 0
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if not currently_executing and GLOBALVARS.selected_player != last_executed_player:
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if GLOBALVARS.selected_player == 1:
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faster_operand = "-"
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elif GLOBALVARS.selected_player == 2:
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@@ -27,20 +27,24 @@ func _physics_process(_delta: float) -> void:
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faster_operand = "/"
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if GLOBALVARS.current_operand == faster_operand:
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wait_time = randi_range(50,120)
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wait_time = randi_range(45,120)
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is_correct = true if randf() > 0.05 else false
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else:
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wait_time = randi_range(60,350)
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is_correct = true if randf() > 0.15 else false
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currently_executing = true
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last_executed_player = GLOBALVARS.selected_player
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elif clock > wait_time:
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elif clock > wait_time and currently_executing:
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if %ANSWER.text == "":
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%ANSWER.text = str(GLOBALVARS.current_solution) if is_correct else str(GLOBALVARS.current_solution+randi_range(-2,2))
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%ANSWER.text = str(GLOBALVARS.current_solution) if is_correct else str(GLOBALVARS.current_solution+(1 if randf() > .5 else -1))
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elif clock > wait_time + 30:
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%ANSWER.emit_signal("text_submitted",%ANSWER.text)
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currently_executing = false
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clock = 0
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else:
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clock+=1
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else:
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clock+=1
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else:
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last_executed_player = 0
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