v1.0 finished

This commit is contained in:
2025-03-22 22:27:56 -04:00
parent f61114dce9
commit 5228b81e8b
19 changed files with 48 additions and 51 deletions

View File

@@ -8,6 +8,8 @@ func _physics_process(_delta: float) -> void:
Controls where the camera is pointed based on which player is selected
'''
fov = ((20.0 * GLOBALVARS.seconds_left/GLOBALVARS.start_seconds)+20.0)
target_angle = (abs(GLOBALVARS.selected_player) * 90)
if current_angle != target_angle:
current_angle += 0.1*(target_angle-current_angle)