v1.0 finished
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@@ -8,6 +8,8 @@ func _physics_process(_delta: float) -> void:
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Controls where the camera is pointed based on which player is selected
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'''
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fov = ((20.0 * GLOBALVARS.seconds_left/GLOBALVARS.start_seconds)+20.0)
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target_angle = (abs(GLOBALVARS.selected_player) * 90)
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if current_angle != target_angle:
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current_angle += 0.1*(target_angle-current_angle)
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