started modeling
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37
godot/main_scenes/game.tscn
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37
godot/main_scenes/game.tscn
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[gd_scene load_steps=4 format=3 uid="uid://bqokbcqplgrgp"]
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[ext_resource type="PackedScene" uid="uid://bovc5oog85hic" path="res://assets/models/room/room.glb" id="1_wwb56"]
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[ext_resource type="Script" uid="uid://doxajvf15fv27" path="res://scripts/camera.gd" id="2_joe7c"]
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[sub_resource type="Environment" id="Environment_wwb56"]
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background_mode = 1
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[node name="Game" type="Node3D"]
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_wwb56")
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[node name="room" parent="." instance=ExtResource("1_wwb56")]
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transform = Transform3D(0.8, 0, 0, 0, 0.8, 0, 0, 0, 0.8, 0, 0, 0)
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[node name="lighting" type="Node3D" parent="room"]
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transform = Transform3D(1.25, 0, 0, 0, 1.25, 0, 0, 0, 1.25, 0, 0, 0)
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[node name="SpotLight3D" type="SpotLight3D" parent="room/lighting"]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 6.88514, 0)
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light_energy = 8.596
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light_specular = 0.0
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shadow_enabled = true
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shadow_blur = 4.737
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spot_range = 29.034
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spot_angle = 43.22
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[node name="OmniLight3D" type="OmniLight3D" parent="room/lighting"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.97658, 0)
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light_energy = 2.385
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omni_range = 11.934
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 0.866025, 0.5, 0, -0.5, 0.866025, 0, 4.06928, 0)
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fov = 60.0
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script = ExtResource("2_joe7c")
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