added math mechanics
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@@ -6,14 +6,66 @@ func _determine_seconds_left() -> float:
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var difficulty_calc:float = 20/float(GLOBALVARS.difficulty)
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return difficulty_calc if difficulty_calc >= 3.0 else 3.0
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func _unhandled_key_input(event: InputEvent) -> void:
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if event.is_action_pressed("enter"):
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if GLOBALVARS.selected_player == 0:
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pass # SUBMIT ANSWER
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func _on_answer_text_submitted(_new_text: String) -> void:
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if GLOBALVARS.selected_player == 0:
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if GLOBALVARS.current_solution == (%ANSWER.text).to_int():
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GLOBALVARS.selected_player = (GLOBALVARS.selected_player+1)%4
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GLOBALVARS.difficulty+=1
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_determine_seconds_left()
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_generate_question()
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%ANSWER.text = ""
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else:
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%RULE_ENFORCEMENT.explode()
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cooldown = 120
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GLOBALVARS.rotation_paused = true
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GLOBALVARS.players_remaining.erase(0)
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get_node("players/player_0").queue_free()
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func _generate_question() -> void:
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# 0 - add
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# 1 - subtract
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# 2 - multiply
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# 3 - divide
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var x:int = randi_range(1,100)
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var y:int = randi_range(1,100)
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var rand_int:int = randi_range(0,3)
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var operand:String
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if rand_int == 0:
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GLOBALVARS.current_solution = x+y
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operand = "+"
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elif rand_int == 1:
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GLOBALVARS.current_solution = x-y
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operand = "-"
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elif rand_int == 2:
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x = randi_range(0,10) # simplify multiplication
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y = randi_range(0,10)
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GLOBALVARS.current_solution = x*y
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operand = "*"
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elif rand_int == 3:
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operand = "/"
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while x%y != 0: # keep going til the remainder is 0
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x = randi_range(0,100)
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y = randi_range(1,100)
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@warning_ignore('integer_division')
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GLOBALVARS.current_solution = x/y
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%QUESTION.text = "%s %s %s = " % [x,operand,y]
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func _ready() -> void:
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_determine_seconds_left()
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_generate_question()
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func _physics_process(_delta: float) -> void:
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if not GLOBALVARS.rotation_paused:
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GLOBALVARS.seconds_left -= 0.01666666667
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if GLOBALVARS.selected_player == 0:
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%ANSWER.editable = true
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else:
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%ANSWER.editable = false
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if GLOBALVARS.seconds_left <= 0:
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%RULE_ENFORCEMENT.explode()
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@@ -28,10 +80,11 @@ func _physics_process(_delta: float) -> void:
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if len(GLOBALVARS.players_remaining) > 1 and 0 in GLOBALVARS.players_remaining:
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while GLOBALVARS.selected_player not in GLOBALVARS.players_remaining:
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GLOBALVARS.selected_player = (GLOBALVARS.selected_player+1)%4
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_generate_question()
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elif 0 in GLOBALVARS.players_remaining:
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pass # WIN CONDITION
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else:
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pass # LOSE CONDITION
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get_tree().change_scene_to_file("res://main_scenes/menu.tscn")
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GLOBALVARS.rotation_paused = false
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%RULE_ENFORCEMENT.reset_rule_enforcement_device()
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