significant work on game logic
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@@ -1,3 +1,14 @@
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extends Node
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var selected_player:int = 0
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var seconds_left:float = 0.0
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var difficulty:int = 1
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var rotation_paused:bool = false
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var players_remaining:Array = [0,1,2,3]
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func reset_variables() -> void:
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selected_player = 0
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seconds_left = 5.0
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difficulty = 1
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rotation_paused = false
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players_remaining = [0,1,2,3]
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