significant work on game logic

This commit is contained in:
2025-03-21 17:24:21 -04:00
parent d080ac5c3b
commit 0f4083a263
19 changed files with 360 additions and 9 deletions

View File

@@ -8,7 +8,7 @@ func _physics_process(_delta: float) -> void:
Controls where the camera is pointed based on which player is selected
'''
target_angle = abs(GLOBALVARS.selected_player) * 90
target_angle = (abs(GLOBALVARS.selected_player) * 90)
if current_angle != target_angle:
current_angle += 0.1*(target_angle-current_angle)